Class Information

  Note: This class is currently full. You may still register, but you will be put on a waiting list and then moved into the class if room becomes available. An email will be sent to notify you if you are moved off of the waiting list. Also, you can check your waitlist and registration status on the My Course History page.
Gamification – Taking Classroom Learning to a Whole New Level
Kristen Hernandez
Faculty, Graduate Teaching Assistant, Staff


01/23/2018 01:00 PM-02:30 PM Himes Hall  133  Image of Himes Hall building

Course Description

Prerequisite: Must have attended the TurningPoint beginner course(s).

Description: Gamification is a hot topic in education as a way to engage and motivate students to want to learn. In this workshop, you will provide you with a basic understanding of gamification, how it can be utilized in the classroom and the benefits of using gamification to enhance classroom instruction. Attendees will walk away with gamification tools that can be used in the face to face and online classroom. 

Topics covered include:

  • Benefits of Gamification in the Classroom including Best Practices
  • Pre-made options
    • TurningPoint (LSU supported student response system)
      • Competition slides using exisiting slides
      • Who Wants to be a Zillionaire
    • Quiznetic
  • On the Spot options
    • Excel
      • Deal or No Deal
  • Creation Time (please bring content questions with you in order to create a game)
  • Q & A

Note: If you are looking for a more in-depth exploration of using gamification with TurningPoint or have questions, please request an appointment with one of the staff members at the Faculty Technology Center. You can call 578-3375 (option 2), or email ftc@lsu.edu.


**Registration will close at 4:30 pm the day before the scheduled workshop/webinar.**