Class Information

Gamification – Taking Classroom Learning to a Whole New Level
Kristen Hernandez
Faculty, Graduate Teaching Assistant, Staff


02/28/2018 10:00 AM-11:30 AM Himes Hall  133  Image of Himes Hall building

Course Description

Prerequisite: Must have attended the TurningPoint beginner course(s).

Description: Gamification is a hot topic in education as a way to engage and motivate students to want to learn. In this workshop, you will provide you with a basic understanding of gamification, how it can be utilized in the classroom and the benefits of using gamification to enhance classroom instruction. Attendees will walk away with gamification tools that can be used in the face to face and online classroom. 

Topics covered include:

  • Benefits of Gamification in the Classroom including Best Practices
  • Pre-made options
    • TurningPoint (LSU supported student response system)
      • Competition slides using exisiting slides
      • Who Wants to be a Zillionaire
    • Quiznetic
  • On the Spot options
    • Excel
      • Deal or No Deal
  • Creation Time (please bring content questions with you in order to create a game)
  • Q & A

Note: If you are looking for a more in-depth exploration of using gamification with TurningPoint or have questions, please request an appointment with one of the staff members at the Faculty Technology Center. You can call 578-3375 (option 2), or email ftc@lsu.edu.


**Registration will close at 4:30 pm the day before the scheduled workshop/webinar.**